I implement a ray casting engine. I can be used for 2D lighting effects and line of sight testing. I can also be used to render pseudo-3D scenes, either natively in morphic with solid colors or with the help of your graphics hardware with textures, using transparent forms as maps. To get started, load theRayCaster-Corepackage then theRayCaster-LampDemopackage. In a workspace, enterLampDemo new openInWindowand Do-It. If you want to see how to use the 3D renderer, load theRayCaster-MorphicDungeonpackage and take a look at the examples on the MorphicDungeon class.