Toy box that comes with all the building blocks and tools required for creating data-driven automatons that are easy to suspend, restart, and file in/out. I take a declarative approach to modeling state; tell me what states you have and how they interact and I will take care of the code that goes into making it just work.You'll need the Cephei-Kernel package for StateMachine and its helper classes. It's fairly unassuming in its expectations of what you will be using me for.I can be used to model adventures and mystery stories! Check out my Cephei-Enigma package for an application that builds on StateMachine with an explorative bend.Feeling social? My Cephei-CheeseRag package uses state machines to drive branching dialogue. It was made for games, but you can put that paperclip away.Dipping your toes into game development? Cephei-Adventure uses the Enigma story model to present context-sensitive dialogue, courtesy of CheeseRag, and actions to players like the DOS and PC-98 games of old. I take care of game mechanics to let you focus on presentation.Use aBehaviorTreefromCephei-BehaviorKernelto create complex automatons out of simple interacting parts based on whether performing actions are successful or not.MembersCreator:Lauren PullenAdmin:Lauren PullenRegistrationMCHttpRepositorylocation: 'http://www.squeaksource.com/Cephei'user: ''password: ''PackagesCephei-BehaviorKernelCephei-CheeseRagCephei-KernelCheeseRagSignalMorphStarVariableVisualOrderedCollectionLinkshttp://www.squeaksource.com/Cephei.htmlhttp://www.squeaksource.com/CepheiGlobal:ReadStatisticsRegistered:26 January 2025 8:07:21.672935 amTotal Releases:0Total Versions:64Total Downloads:814