A Game Framework implemented using the Woden Core Scene Graph
# Woden Core - Game Framework
## Loading in Pharo:
The minimalistic Woden Core Game Framework built on top of the different Woden components with a heavy inspiration from the Unreal Engine 4/5 Game Framework API:
```smalltalk
EpMonitor disableDuring: [
Author useAuthor: 'Load' during: [
Metacello new
baseline: 'WodenGameFramework';
repository: 'github://ronsaldo/woden-core-game-framework';
onConflictUseIncoming;
load
]
]
```
See the **WDGFExamples** class for examples on how to use this API.
## Loading in Squeak:
The game framework component can be loaded on Squeak by doing the following in a Workspace:
```smalltalk
Metacello new
baseline: 'WodenGameFramework';
repository: 'github://ronsaldo/woden-core-game-framework';
onConflictUseIncoming;
load
```
On Squeak the AbstractGPU library must be installed manually, look for the latest release on https://github.com/desromech/abstract-gpu for find the binary library. Download the release for your platform in a folder that can be found by the Squeak VM, and perform a save and quit of the image.