An object-oriented implementation of Carcassonne
# An object-oriented implementation of Carcassonne [](https://travis-ci.org/cdlm/pharo-carcassonne) [Carcassonne](http://www.hans-im-glueck.de/english/) is a well-known tabletop game where you build a map of adjacent tiles, and claim points by building and claiming cities, roads, and fields. This started as an experiment in OO design, in [Pharo](http://pharo.org). ### Other implementations [C++](https://github.com/ThomasHermans/Carcassonne), [Clojure](https://github.com/djui/carcassonne), [CoffeeScript](https://github.com/josherich/carcassonne), [Java](https://github.com/svenmeys/Carcassonne), [Javascript](https://github.com/andreasonny83/carcassonne-scoreboard-client), …and IMHO the best of all, a set of [Lego designs for the tiles](https://github.com/iamcal/lego-carcassonne), with [3D renders](http://www.iamcal.com/lego-carcassonne/) in [POV-Ray](http://povray.org). Awesome!